Integrate Voice Chat in Hours
SDKs for Web, mobile and your backend. Native plugins for Unity and Unreal. Wwise and FMOD support.
Features That Speak for Themselves
Positional audio, built-in AI moderation and 20+ global server locations — built by voice veterans with over 25 years of real-time infrastructure experience.
Spatial Audio at Any Scale
Proximity chat, occlusion and radio channels with native engine integration. From intimate conversations to stadium-sized audiences — you grow, it follows.

Works Where You Work
SDKs for Unreal, Unity, Web, mobile and your backend. Comprehensive documentation, quickstart guides and code samples for every platform.
const room = new ODIN.Room();
room.onPeerJoined = ({ peer }) =>
console.log(`${peer.userId} joined`);
await ODIN.setOutputDevice({});
await room.join(token, { gateway });
await room.addAudioInput(
await ODIN.DeviceManager.createAudioInput()
);Infrastructure Built to Be Extended
Process live audio streams on your backend. ODIN gives you raw access to every voice stream in a room. Simply plug in whatever logic you need.
- AI voice bots and NPC dialogue
- Live transcription and moderation
- Call recording and analytics
- Custom audio processing pipelines
Close to Your Users Everywhere
20+ bare metal server locations. Pick the region closest to your users. Low latency, anywhere.
More Than Voice
Transmit binary data alongside audio. Sync your game state, chat messages, position updates or custom events. One connection, no extra networking layer.
Secure by Design
JWT authentication with Ed25519 signing. End-to-end encryption for sensitive use cases. Compliant with GDPR across all regions. Self-host for full control.
Engineered by Veterans
Built by the team behind TeamSpeak with over 25 years of experience. Echo cancellation, noise suppression and speech detection. Built in, battle-tested.
Fits Right In
HTTP/3 and WebTransport under the hood. Wwise and FMOD support. ODIN just works alongside your existing audio pipeline and netcode, not instead of it.
Audio That Lives in the World
Give your users a reason to stay. Spatial voice chat that feels like part of your world, not a third-party app running on the side.
Why Teams Switch to ODIN Voice
Discover how ODIN Voice stands out among the top voice SDKs in the industry.
| ODIN | Photon | TeamSpeak | Agora | Vivox | EOS | |
|---|---|---|---|---|---|---|
| 2000+ | 50 | 1000 | 128 | 16 | ||
| Unreal + Unity | Unity | Unity | Unity | Unreal | ||
Voice Is Just the Beginning
Pair real-time voice with intelligence, hosting and conferencing — natively, from one platform.
From Zero to Production
Get started with your platform of choice. Every SDK ships with guides, samples and full API documentation.
Unity SDK
Native integration with prefabs, AudioSource, AudioMixer, and automatic 3D spatial audio. Includes multiplayer showcase, FPS shooter sample, and proximity chat demos with full source code.
Unity Guides & SamplesUnreal Engine SDK
Full Blueprint and C++ support for UE4 and UE5. Automatic proximity chat with built-in spatialization and occlusion. Tech demos with environment effects, radio communication, and lobby systems.
Unreal Guides & SamplesVanilla JavaScript
Zero dependencies. Add a script tag, join a voice room — works in any website.
View GuideC/C++ Core SDK
The foundation of all ODIN SDKs. Build custom platform integrations, language bindings, or embed voice into any native application. Minimal client sample included.
Core SDK GuideNode.js SDK
Server-side SDK for building AI voice bots, recording services, content moderation pipelines, and real-time analytics on voice streams.
Node.js Samples













