ODIN Indie Starter Plan
Launch big and pay small - ODIN keeps your costs in check.
Book a FREE integration workshop, test the platform risk-free for 14 days, and unlock servers and in-game voice for just €49 / month.
Why Teams Start with ODIN

Focus on Features, Not Fire-Drills
We monitor, patch and optimise 24/7—no DevOps head-ache for you.

Launch in Hours, Not Weeks
Unity & Unreal SDKs, Docker recipes and ready-made CI/CD snippets.

Scale Without Surprise Bills
Flat €49, 48 h peak grace window, then switch to Pay-as-you-Go only if you need it.
What’s in the Indie Starter Plan?
All the essentials for real-time multiplayer in one flat monthly fee - no hidden charges, no surprises. Traffic spike? We auto-scale your servers free for 48 hours; afterward, switch to Pay-as-you-Go only if you still need the extra capacity.
Included Service | ODIN Voice (500 PCUs) |
Description | 3D in-game voice for up to 500 concurrent players, traffic included. |
Your Price | Included |
Included Service | ODIN Fleet (10 M-4 Servers) |
Description | Managed game-server pool across EU, US, Asia - 10 x M-4 servers (2 vCPU, 4 GB RAM) included. |
Your Price | Included |
Included Service | 1-on-1 Expert Support (4 h) |
Description | Live Discord or Slack session with an ODIN engineer. |
Your Price | Included |
Included Service | All of the above |
Description | Flat Indie Starter Plan monthly fee |
Your Price | €49.00 |
Included Service | Description | Your Price |
---|---|---|
ODIN Voice (500 PCUs) | 3D in-game voice for up to 500 concurrent players, traffic included. | Included |
ODIN Fleet (10 M-4 Servers) | Managed game-server pool across EU, US, Asia - 10 x M-4 servers (2 vCPU, 4 GB RAM) included. | Included |
1-on-1 Expert Support (4 h) | Live Discord or Slack session with an ODIN engineer. | Included |
All of the above | Flat Indie Starter Plan monthly fee | €49.00 |
Launch Offer – limited slots: Book your integration workshop now and get it 100 % free (normally €600). Decide after the session if - and when - you start. 14-day trial included.
What Others Say
ODIN was one of the best decisions we made regarding voice as it integrates with Unreal Engine’s built-in spatialization & occlusion systems, compared to competitors, this provided a much more immersive experience for our player-base. Their team was extremely helpful and quick in sorting out any issues we had during our setup process.
We have been the first to go live with ODIN onboard and what can we say? It was worth the risk, the ODIN integration was smooth and the ODIN dev team always supported us in the best manner. We are happy for the mutually beneficial and friend-like partnerships we share with 4Players.
ODIN is by far the best professional approach for a multiplayer cross platform voice chat system for your video game in-between Steam Decks, macOS and Windows.
I’ve been using ODIN since the beta release with a multiplayer VR game and it is working flawlessly! It’s very easy to set up and integrate into the project. You can do all sorts of cool things, it’s basically just an actor sound component that you can use and apply effects to like any other sound in Unreal. This is a 3rd-party service, it will work across your game servers in case you want that.
I have been working with ODIN both in Unreal and Unity for quite some time now and massively appreciate the easy integration and the flexibility it provides. I can adapt ODIN to any use case I can find, it’s massively scalable and it supports all the fancy features like 3D audio, audio occlusion and voice filters. From now on my first choice for any application that requires Voice Chat.
Easy to Use, Easy to Scale
ODIN is the easiest way to add voice chat to your game or app. With our SDKs, you can integrate voice chat in minutes, not weeks. Whether you’re building a game, a virtual reality experience, or an enterprise application, ODIN has you covered.
The ODIN Fleet Console is your central hub for managing your ODIN projects. From here, you can configure server settings, deploy new instances, and monitor performance - all in real-time.
The ODIN Fleet CLI is a powerful command-line tool that allows you to manage your ODIN projects from the terminal. With the CLI, you can create and manage deployments, monitor server performance, and automate tasks.
The ODIN Fleet REST API provides programmatic access to all features of the ODIN Fleet Console. You can use the API to automate tasks, integrate with other systems, and build custom applications.
Real-Time Voice and Server Solutions in One SDK

- 3D spatial audio with positional support
- Push-to-talk & automatic speech detection
- Noise cancelling & echo suppression
- Token-based permission & group management
- Voice zones & dynamic volume control
- Unity & Unreal SDKs, C++, WebRTC compatible
- Global voice servers (Europe, USA, Asia)

- 10 Server Fleet M-4
- REST API for server creation & scaling
- Deployment via CLI, Web Ul & GitOps
- Global distribution: EU, US, ASIA
- Container-based runtime environment (Docker)
- Matchmaking-ready: start/stop on demand
- Automatic health monitoring & recovery
- API-based access to logs, status & resources
Technology & Integration Highlights
REST APIs, CLI and web dashboard plus plug-and-play SDKs for Unity, Unreal, Godot, Web and C++—integrate in minutes, not weeks.

Low-latency voice communication
Experience ultra-fast voice communication with minimal latency. Our optimized servers ensure real-time voice transmission, perfect for online games, esports tournaments, and team coordination. Crystal-clear voice quality for gamers and developers worldwide.

Servers in Europe, USA & Asia
Worldwide server locations in Europe, the USA, and Asia for maximum performance. Our global data centers deliver low ping, high availability, and optimal connections — ideal for multiplayer games, voice servers, and dedicated game server hosting.

Seamless authentication via token system
Fast and secure user authentication with our modern token system. Easily integrate authentication into game servers, voice platforms, and online services. Simple login, maximum security, and full developer control over access management.

Support for dedicated servers and matchmaking models
Scalable server infrastructure for dedicated servers and advanced matchmaking systems. Optimize your online game with flexible hosting solutions that deliver perfect performance, stable lobbies, and seamless player matchmaking.
Your Benefits with ODIN
Prototype, play-test and launch Early Access without babysitting servers or voice infrastructure. Upgrade to Pay-as-you-Go any time—at prices that beat the big clouds.
Rapid prototyping to live testing in one plan
SDK & API for Unity, Unreal, Web
Flat fee, transparent upgrade path
48 h peak mode—no surprise shutdowns
Dedicated engineer support included
Start Today—Risk Free
To keep the Indie Starter Plan fair, you need to meet just three criteria:
Annual turnover < €250 k
Max. 10 permanent employees
No re-selling or re-branding
Use ODIN as the backbone for your multiplayer—servers and voice ready on day one. 14-day money-back guarantee after you activate the plan.
Want to learn more?
