For Indie Developers

Low-Latency Voice & Game Servers – €49/month

Run production-ready voice chat and servers without DevOps, AWS complexity, or per-minute pricing. Go live in under 30 minutes. Cancel anytime.

Made with ❤️ by 4Players in Germany 🇩🇪

Trusted by studios, startups, and XR teams worldwide.

Team 17
ESL FACEIT Group
Funcom
Combat Waffle
Giants Software
Madfinger Games

How ODIN Works

From zero to multiplayer in minutes – not months.

1. Install & Configure

Add the ODIN plugin to Unity, Unreal, or your web project. Generate your access key in the dashboard – that’s your authentication done.

2. Connect & Talk

Join voice rooms with a single API call. Our global voice servers are always running – no setup needed. 3D audio works out of the box.

3. Deploy & Scale

Upload your game server as a Docker image to Fleet. Deploy to 18+ regions with one click. We handle scaling, monitoring, and DDoS protection.

The ODIN Starter Package

Enterprise-grade technology at indie-friendly prices.

Indie Starter

Status: Available
€49
/ Month

  • 10x Managed Game Servers
    M-4 Instances (2 vCPU, 4GB RAM). Flexibly exchangeable.
  • Traffic & IPs Included
    No egress fees. No hidden costs.
  • 500 PCU Voice Chat
    High-end in-game voice chat with optional proximity and occlusion.
  • Enterprise DDoS Protection
    Battle-tested infrastructure for over 25 years.
14-Day Money Back • No Per-Minute Fees • Production-Ready
✓ No watermark or branding
✓ Upgrade anytime – no downtime
✓ Exceed limits? Just switch to Pay-as-you-Go

Bare Metal Fleet

We operate 18 data center locations in Europe, USA, and Asia. Servers are fully managed - deploy instantly via Dashboard, CLI, or API. 100% GDPR compliant.

Voice Chat by Veterans

Built by former TeamSpeak Lead Architects. Crystal-clear spatial audio for Unreal, Unity, or Web. Proximity chat, 3D positioning, and DSP effects included.

Enterprise Hardware & Instant Scaling

AMD EPYC and Ryzen clusters with up to 512GB RAM per node. Spin up +500 servers/day instantly - no pre-provisioning, no waiting. Scale from prototype to launch without re-architecture.
The 'Viral Airbag' (48h Grace Period)
Fear of success? If your traffic explodes, we auto-scale. The first 48 hours of any spike are on us. We support your success instead of punishing it with instant bills.

What Others Say

Easy to Use, Easy to Scale

ODIN is the easiest way to add voice chat to your game or app. With our SDKs, you can integrate voice chat in minutes, not weeks. Whether you’re building a game, a virtual reality experience, or an enterprise application, ODIN has you covered.

The ODIN Fleet Console is your central hub for managing your ODIN projects. From here, you can configure server settings, deploy new instances, and monitor performance - all in real-time.

 

The ODIN Fleet CLI is a powerful command-line tool that allows you to manage your ODIN projects from the terminal. With the CLI, you can create and manage deployments, monitor server performance, and automate tasks.

The ODIN Fleet REST API provides programmatic access to all features of the ODIN Fleet Console. You can use the API to automate tasks, integrate with other systems, and build custom applications.

Real-Time Voice and Server Solutions in One SDK

ODIN Voice Chat
ODIN Voice Chat
  • 3D spatial audio with positional support
  • Push-to-talk & automatic speech detection
  • Noise cancelling & echo suppression
  • Token-based permission & group management
  • Voice zones & dynamic volume control
  • Unity & Unreal SDKs, C++, WebRTC compatible
  • Global voice servers (Europe, USA, Asia)
ODIN Fleet
ODIN Fleet
  • 10 Server Fleet M-4
  • REST API for server creation & scaling
  • Deployment via CLI, Web Ul & GitOps
  • Global distribution: EU, US, ASIA
  • Container-based runtime environment (Docker)
  • Matchmaking-ready: start/stop on demand
  • Automatic health monitoring & recovery
  • API-based access to logs, status & resources

Why Teams Choose ODIN

Without ODIN

  • Custom server scripts
  • Voice as a separate system
  • AWS bills you don't understand
  • Re-architecting for launch
  • Fear of traffic spikes

With ODIN

  • One SDK for voice & servers
  • Flat entry price
  • Scale without rewrites
  • 48h viral protection
  • Same setup from prototype to launch

Start Today - Risk Free

To keep the Indie Starter Plan fair, you need to meet just three criteria:

Annual turnover < €250 k
Max. 10 permanent employees
No re-selling or re-branding

Use ODIN as the backbone for your multiplayer—servers and voice ready on day one. 14-day money-back guarantee included.

Frequently Asked Questions

Quick answers to the questions that matter most.

Before You Buy

Yes. ODIN powers live games with millions of players including Gray Zone Warfare and Ghosts of Tabor. Same infrastructure, same SLAs.

ODIN combines voice + servers in one package. With AWS + Vivox you’d pay €600+/month for comparable capacity. We’re €49 flat, no per-minute fees, no egress charges.

You get a 48h grace period on traffic spikes (free). After that, simply switch to pay-as-you-go for extra capacity. No downtime, no re-architecture needed.

Yes. Our SDKs work with self-hosted infrastructure. Start with our cloud, migrate when you’re ready. No vendor lock-in.

No. Monthly billing, cancel anytime. 14-day money-back guarantee included.

Package Details

The Starter Package is our all-in-one bundle for indie developers, costing a flat €49 per month. It combines server hosting and voice chat into one package so you can get started immediately.

In detail, you get:

  • ODIN Fleet (Hosting): You receive server credits sufficient to permanently run 10 instances of our M4 server type (2 vCPU, 4 GB RAM). Simply upload your Docker containers and scale as needed.
  • ODIN Voice (Premium Audio): Full access to our voice technology, including a license for 500 PCU (Peak Concurrent Users). Features like 3D spatial audio are already included.

The package is exclusively aimed at indie studios and small startups.

As a guideline: Your studio has a maximum of 10 permanent employees and generates a maximum of €250,000 in annual revenue. Cases exceeding this will be evaluated individually on a case-by-case basis.

Additionally, the following regulations apply:

  • Gaming Focus: The infrastructure is optimized for game servers. Improper use (e.g., crypto mining) is not permitted.
  • Resource Limits: The package covers hosting and voice (500 PCU). Additional consumption is fairly billed via pay-as-you-go. You can set a limit in the system to maintain full cost control.
  • Commercial Use: Allowed. You may use the package for commercial live games.
  • No Reselling: Reselling of services is prohibited.
  • Abuse Clause: We reserve the right to cancel or terminate contracts if we find that our service is being misused or the criteria for the Starter Package are not met.

Costs & Risk (The Price Check)

The Starter Package costs a flat €49 per month. There are no hidden setup fees. You have full cost certainty. We even provide a 30-day money-back guarantee to ease any concerns.

The difference is massive. A comparable setup at AWS (or other hyperscalers) would cost you well over €600 per month.

You wouldn’t just pay for the server instances there, but also expensive additional services for voice (third-party providers) and traffic.

Direct Comparison (10x Servers + 500 Voice Users):

Cost ItemODIN Starter PackageTypical AWS Scenario*
Compute (10 Servers)Included (€49 flat)approx. €450.00
Voice Chat (500 PCU)Included (ODIN Voice)approx. €150.00 (ext. provider)
Traffic / EgressIncludedapprox. €0.09 per GB
Storage & IPsIncludedExtra fees
Total per month€49.00> €600.00

*Estimation based on on-demand prices of comparable instances and external voice tools.

Quite simple. We don’t hide our prices. You can find our detailed pricing overview at this link: https://odin.4players.io/pricing

We hear that often – and you’re right, it’s an absolute competitive price.

But here’s the deal: We’ve been in the server business for 25 years and have optimized our infrastructure and processes extremely efficiently. We pass this “magic” and our purchasing advantages directly on to you today. Why? Because we believe in the indie scene. We want your budget to flow into your game, not into overpriced hosting bills.

There are none. All additional costs are included in the ODIN Starter Package. This includes storage space, IP addresses, and traffic. While other providers and hyperscalers often charge heavily here, billing for every IP or gigabyte individually, you have full planning certainty with us.

Yes. We want you to be absolutely satisfied. You have a 30-day money-back guarantee. If the package doesn’t suit you, we’ll refund the amount – no ifs or buts.

You can seamlessly book more resources at any time using the flexible pay-as-you-go model. Our prices are generally around 50% cheaper than those of the large hyperscalers. The real advantage: You save yourself an expensive DevOps team. With ODIN Fleet, we take over the management and global scaling for you.

Hardware & Performance

You have full control over performance: In the dashboard, you choose exactly how many vCPU cores and how much RAM your server container requires. We guarantee that these resources are then provided on our high-performance Bare Metal Enterprise hardware:

  • AMD EPYC systems with 256–512 GB RAM
  • AMD Ryzen clusters with 128–256 GB RAM
  • Dual Xeon servers with 256–512 GB RAM

Our server infrastructure is distributed across 18 locations worldwide. For the Starter Package, the focus is on robust servers in core regions (Europe/USA/Asia) to cover your development and initial playtests.

ODIN Voice & Features

ODIN Voice is a professional in-game voice chat that you integrate directly into your game. Additionally, ODIN offers the powerful ability to add 3D spatial audio. This means you can use features like proximity chat (directionality) and occlusion (muffling through walls).

Because we focus uncompromisingly on performance. We offer the world’s lowest latency, are extremely scalable, and can be integrated with very little effort into Unreal, Unity, and web applications.

CCU (Concurrent Users): The number of players online right now. PCU (Peak Concurrent Users): The highest number of simultaneous players in a month.

The Starter Package already includes 500 PCU. A calculation example: In many games, about 5% of players use voice chat simultaneously. This means with around 10,000 simultaneous players (CCU) in your game, you would need approximately 500 PCU for voice.

Proximity: Simulates natural hearing based on distance and direction. Occlusion: Simulates obstacles like walls (muffled sound).

Setup & Support

Getting started is simple:

  1. Create an account and set up your first project.
  2. Upload your game server files as Docker containers.
  3. Define the resources (CPU/RAM).
  4. Start your servers with a click in seconds.
  5. Integrate ODIN Voice into your Unreal, Unity, or web project.

You can reach us at any time in our Discord channel. Our team and community are active there to support you with integration and setup.

We are pioneers with 25 years of experience. With our brand 4Netplayers, we are one of Europe’s largest game server providers and the world’s largest TeamSpeak host. This decades-long expertise flows directly into ODIN. We have worked with industry giants like EA, Activision, ESL FACEIT Group, and many more. We know how multiplayer works!

Want to learn more?

Marco Hirt
Marco Hirt
Head of Sales & Business Development
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