Developer Documentation
ODIN for Enterprise XR

Make Virtual Feel Real

Voice chat that connects teams naturally. Hosting that scales globally. Smart solution for transcription, meeting minutes and moderation.

ODIN Platform

Integral to XR Experiences Worldwide

From XR showrooms to virtual events and trainings — enterprises and service provider choose ODIN to make their virtual environments seamless.

Precise Presentations in Virtual Environments

To show the newest developments and vehicle types to every employee, BMW uses a virtual space to experience the cars from any angle. For more precision and a natural experience, BMW implemented ODIN Voice. So the presenter can concentrate on his performance and not the technology’s.
  • ODIN Voice
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BMW Group

60 % Increase in User Engagement

The spatial audio capabilities of ODIN transformed our virtual event platform. We saw a 60% increase in user engagement and reduced our integration time from months to weeks.
Frank Hahn
Frank Hahn
Founder & CEO at RaveSpace
  • ODIN Voice
Read case study
RaveSpace

Realistic Training Leads to Faster Reaction

Hologate implemented ODIN Voice within their VR training simulation for security and defence forces. Realistic voice chat enhances the immersion and the realism of the training scenarios. The more immersive the experience, the better the training results and faster the reaction in the real world.
  • ODIN Voice
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Hologate

Tailored Solutions for Your XR Environment

VIRTUALITY MEETS REALITY

Build XR Worlds That Feel Like the Real Thing

XR demands reliability, security and seamless interaction. ODIN provides a natural voice chat and the infrastructure to build dynamic, immersive simulations — for training, product showcases, design reviews or full-scale collaborative environments. Proven in high-stakes industries, designed for your needs.

  • Natural communication: Spatial audio and voice chat that feel like a real conversation
  • Always-on hosting: Servers that scale with your team, 24/7 uptime, no lost progress
  • Enterprise-ready integration: Works with Unity, Unreal and WebXR, plus APIs for your existing systems
  • Cross-platform: Quest, Vision Pro, PCVR, mobile AR — same SDK, same audio quality everywhere
EMPOWERING VIRTUAL COLLABORATION

Meetings That Feel Like Being in the Same Room

Meetings and design reviews need to be as efficient and natural as in-person. ODIN provides low-latency, high-quality voice paired with hosting that scales to thousands of concurrent users in a single space.

  • Natural voice communication: Spatial audio that feels like a real conversation
  • Cross-platform access: Servers that connect teams globally — PC, Mac, headset, mobile
  • Dynamic scaling: Supports thousands of concurrent users in a single space, with automatic bandwidth optimisation
  • Enterprise integration: Works with Unity, Unreal, your existing tools — and on-premise where regulations require it
NEXT-GENERATION TRAINING ENVIRONMENTS

Realistic, Secure Virtual Training

Training in virtual environments demands realism, efficiency and data security. With low-latency solutions, ODIN ensures seamless, lifelike interactions — training sessions that feel as natural as in-person experiences.

  • Real-time communication: Voice and spatial audio that mirror real-world interactions
  • Data protection: On-premise servers and offline options to keep sensitive information secure
  • Enterprise integration: Works with Unity, Unreal and your existing systems
  • Tailored environments: Dynamic, interactive scenarios for simulation-based learning, skill development, or safety training

Built for Extended Realities

One Platform. No Vendor Chaos

Voice, hosting, conferencing and intelligence from one provider — one contract, one support channel, one compliance posture across the whole stack.

  • ODIN Voice: spatial real-time communication
  • ODIN Fleet: global, enterprise-grade hosting
  • ODIN Rooms: browser-native conferencing for blended workflows
  • ODIN Cortex: AI moderation, transcription and compliance tools

Works with Every Engine

Drop-in plugins for Unity and Unreal, WebXR support out of the box and native SDKs for the rest. Cross-platform identity federation via OIDC and SAML.

  • Unity Asset Store + Unreal Fab packages
  • WebXR, Quest, Vision Pro, PCVR — same audio everywhere
  • iOS, Android and C/C++ core SDKs for native apps
  • REST APIs and signed webhooks for back-office tooling
Concurrent Users
2000+
Per partitioned room with smart load balancing — all-hands and live events covered.
Edge Locations
20+
Europe, North America, APAC, LATAM — same enterprise hardware everywhere.
Voice Uptime
99.98%
Highly available core — engineered for the workloads where downtime is not an option.
Engineered by <span class='gradient-lime'>Real-Time Veterans</span>

Engineered by Real-Time Veterans

ODIN Voice is built by the engineers behind TeamSpeak and 25+ years of running real-time voice infrastructure trusted by professional and enterprise users worldwide. The same reliability now powers immersive XR.

Hosted Where You Need It

Run ODIN in our European cloud (default), in your own private cloud, on-premise inside your data centre or fully air-gapped behind a single sealed boundary — for the most sensitive enterprise workloads.

  • EU public cloud: GDPR-friendly by default
  • Private cloud: AWS, Azure, GCP, or your own VPC
  • On-premise: installed on your hardware, in your data centre
  • Air-gapped: fully offline option for sensitive R&D

Pricing Built Around Your Deployment

From a first prototype to a global, on-premise rollout, we scope pricing around your deployment model, scale and compliance needs. Reach out and we’ll tailor an enterprise contract to fit.

  • Free tier: first prototypes and proof-of-concepts
  • Custom enterprise contracts: scoped to your scale and deployment
  • Volume pricing: predictable rates as you roll out
  • Named engineer support: a dedicated contact from pilot to production

Latest Insights from ODIN

Bringing ODIN Voice Chat to FMOD: A Complete Toolkit for Studio and Runtime
Bringing ODIN Voice Chat to FMOD: A Complete Toolkit for Studio and Runtime

Enter our FMOD Studio Plugin. Now ODIN’s voice chat toolkit is feature-complete — at design-time and at runtime in Unreal and Unity.

A Perfect Match: ODIN Fleet Meets Your Matchmaking System
A Perfect Match: ODIN Fleet Meets Your Matchmaking System

How to combine ODIN Fleet with systems like AWS GameLift (Anywhere + FlexMatch) or Nakama Server Matchmaking – and build a scalable, flexible multiplayer backend without infrastructure lock-in.

4Netplayers Introduces a New All-In-One Server Model for Gamers
4Netplayers Introduces a New All-In-One Server Model for Gamers

Learn more about our new simple, flexible approach to hosting that removes complexity and lowers the barrier to entry.

Frequently Asked Questions

Yes. ODIN is GDPR-compliant by default, end-to-end encryption in transit and at rest, and custom DPAs available for enterprise engagements. For the most sensitive workloads, ODIN can be deployed on-premise or fully air-gapped.

Unity, Unreal Engine, WebXR, plus native SDKs for iOS, Android, Web, C/C++ and Node.js. The same audio pipeline runs on Quest, Vision Pro, PCVR and mobile AR.

<50ms worldwide thanks to 20+ edge locations and dedicated routing on QUIC / HTTP-3. Spatial audio holds up across continents — even when teams span Munich, San Francisco and Singapore.

Yes. Voice rooms support 2000+ concurrent users with smart partitioning and load-aware servers. All-hands meetings, virtual conferences and large-scale training events are covered without DIY infrastructure.

Yes. ODIN can be deployed in our public cloud, in your private cloud or VPC (AWS, Azure, GCP), on-premise inside your data centre or fully air-gapped behind a single sealed boundary. Same SDK, same APIs, wherever the workload runs.

Marco Hirt leads our enterprise engagements. Reach out directly for compliance discussions, deployment planning or pilot scoping.
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