Building the Future of Connection
Spatial Audio & Servers for XR Realism
ODIN powers voice and infrastructure for high-fidelity XR: from ultra-realistic VR shooters like Ghosts of Tabor to collaborative digital twins at BMW. Get true 3D proximity voice with occlusion, ultra-low latency and scalable server hosting—cloud or on-prem—so teams can train, explore and compete as if they shared the same physical space.
Make Virtual Worlds Feel Physically Real
XR users instantly notice if audio or network behaviour feels off. ODIN combines spatial voice, ultra-low latency networking and flexible server hosting so you can deliver realistic VR combat, precise audio cues in digital twins and reliable multi-user training—without giving up control over data or infrastructure.
Realism Meets Innovation
Powering Immersive Simulations with Precision
Metaverse simulations demand lifelike realism and seamless interactivity, and 4Players delivers the tools to make it happen. With our roots in gaming and expertise in gaming technology, we provide the ideal foundation for creating dynamic, immersive environments.
Our solutions include proximity-based voice chat for realistic communication, scalable server hosting for persistent and large-scale virtual spaces, and integrations with Unity and Unreal Engine for advanced audio and environment processing. Whether you’re building training simulations, virtual product showcases, or complex environments, our tools are designed to bring your vision to life in the Metaverse.
Empowering Virtual Collaboration
Scalable Communication for Collaborative Workspaces
The Metaverse is transforming how teams collaborate, and 4Players provides the tools to make virtual workspaces as efficient and natural as real-world meetings. With our deep expertise in gaming technology, we deliver low-latency, high-quality solutions designed for interaction and engagement.
Our proximity-based voice chat enables lifelike conversations, while cross-platform server hosting ensures seamless access for teams across PC, Mac, and consoles. ODIN Fleet supports thousands of concurrent users within a single space, using advanced server-side space partitioning to dynamically optimize bandwidth and performance. Integration with tools like Unity and Unreal Engine allows for the creation of tailored, interactive environments for brainstorming, training, or design reviews.
Whether for global teams or localized projects, our solutions provide the scalability and flexibility needed to power collaborative workspaces in the Metaverse.
Next-Generation Training Environments
Secure, Realistic Training in the Metaverse
Training in the Metaverse demands realism, efficiency, and data security—and 4Players delivers on all fronts. With our low-latency solutions, we ensure seamless and lifelike interactions, enabling highly effective training sessions that feel as natural as face-to-face experiences.
For industries with strict data protection requirements, ODIN offers the option of on-premise servers and even supports offline usage, ensuring that sensitive information stays secure. Our tools integrate effortlessly with platforms like Unity and Unreal Engine, allowing developers to create dynamic, interactive training environments tailored to any scenario. Whether for simulation-based learning, skill development, or safety training, 4Players provides the foundation for secure and immersive virtual training.
Solutions for Metaverse
ODIN Voice Chat
Immersive real-time voice-chat with deep game engine integration for Unity and Unreal Engine.ODIN Fleet
Global server hosting network with low-latency, high-performance infrastructure for immersive virtual worlds.Rooms
Enable seamless training sessions with Rooms, connecting instructors on the web with trainees in VR.500+
Players per Room
Massively scalable voice sessions
15+
Regions
Deploy close to your users
99.98%
Core Uptime
Voice and infra you can rely on
40%
Ops Savings*
Typical vs. DIY multi-vendor stacks
What XR Teams Get

Engine-Native SDKs
Unity, Unreal Engine 4/5, Web and native Swift SDKs plug directly into your XR runtime and input systems—no generic overlays.

Game-Grade Infrastructure
ODIN Fleet orchestrates dedicated servers for sessions, lobbies or simulation logic, optimised for UDP and high player concurrency.

Compliance & On-Prem Options
Run ODIN in the 4Players Cloud, in your own cloud accounts or fully on-prem—ideal for regulated industries and sensitive IP.
| What you need | ODIN Platform | Generic Voice SaaS | Plain WebRTC / DIY |
|---|---|---|---|
| True 3D spatial voice with occlusion | Built-in 3D positioning, distance falloff & occlusion | Limited or no native 3D; no engine-level occlusion | You must design DSP, audio routing & 3D logic |
| Engine-native XR integration | Unity/Unreal components for VR/AR runtimes | Often mobile/web-focused SDKs | Everything is custom-built on top of WebRTC |
| Session, simulation or training backends | Fleet orchestrates dedicated simulation/back-end servers | No backend; requires separate products | All infra, scaling and ops handled manually |
| On-prem and restricted network support | Self-hostable; works in regulated & offline networks | Mostly cloud-only | Possible but heavy engineering & maintenance |
| Realistic XR team scenarios | Supports VR combat, digital twins & multi-user training | Not optimized for XR workloads | Requires custom synchronisation & audio pipelines |
| Time-to-market | Working prototypes in days | Integration limits + lack of XR features | Months of R&D + ops burden |
Real-World Success Stories
See how industry-leading developers and studios are using 4Players’ solutions to create immersive gaming experiences, streamline server management, and power seamless player communication. From AAA titles to innovative indie projects, our tools help bring their visions to life.

Co.Society
Enable seamless communication in XR business applications like Co:Society, where ODIN Voice powers immersive, proximity-based voice chat. By integrating our low-latency voice technology, businesses can revolutionize virtual collaboration and create lifelike interactions in virtual reality workspaces.






