Use Case · Gaming
Ship Voice & Game Servers Faster
ODIN is a complete real-time platform for games: proximity voice with 3D audio and occlusion plus server orchestration & hosting built for UDP and low latency. Integrate in Unity, Unreal, Web or native Swift, deploy servers globally with one API, and keep full control - hosted by us or self-hosted in your cloud.

Why ODIN for Games
One platform. Voice + Servers. Real results.
Replace a patchwork of vendors with a single platform that covers in-game voice, data sync, and dedicated servers. Get ultra-low latency, frictionless integration, and predictable costs - without being locked into someone else’s network or UX.
“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting. From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”
Proximity Voice Chat
Native components for Unity and Unreal provide true 3D spatialization with occlusion and distance attenuation. Built on QUIC/HTTP-3 for stability under load, plus a flexible data channel for text, pings, and state.

Zero-DevOps Server Hosting
Spin up dedicated game servers in minutes - globally. Simple pricing, autoscaling, region selection, fleet health, and logs out of the box. Prefer control? Self-host Fleet in your cloud or on-prem.
Built for Gameplay

Deep Engine Integration
Drop-in components for Unity and Unreal 4/5. Blueprint & C# friendly, no custom netcode required.

Massively Scalable
Hundreds of players per voice room with smart partitioning and load-aware servers.

Outstanding Voice Quality
Noise suppression, AGC and routing tuned for games; QUIC/HTTP-3 under the hood.
Fleet for Game Servers

Global Regions
Choose the regions you need. Pin instances, control scaling, and keep latency low for your players.

Matchmaking Connectors
First-class integrations and plugins (e.g., PlayFab/Nakama paths) to allocate and recycle servers efficiently.

Host or Self-Host
Run on 4Players Cloud or ship the same stack to your AWS/GCP/Azure or on-prem - no lock-in.
15+
Global Regions
Deploy close to your players
99.98%
Voice Uptime
Highly available core
50ms
Typical RTT
Low-latency voice & servers
40%
Cost Reduction*
Versus DIY multi-vendor stacks
| What you need | ODIN Platform | DIY Cloud | Multi-Vendor |
|---|---|---|---|
| In-game Voice (3D, occlusion, data channel) | Built-in SDKs (Unity/Unreal/Web/Swift) | Build & maintain yourself | Separate voice vendor SDK |
| Dedicated Game Servers | Fleet orchestration + hosting or self-host | Custom containers, infra & tooling | Another provider; glue code |
| Latency & Stability | QUIC/HTTP-3 voice, UDP-friendly servers | Depends on implementation | Varies across vendors |
| Compliance & Control | GDPR-friendly, no data harvesting; full control | Your responsibility | Split responsibility |
| Total Cost & Time | One platform, predictable pricing | Higher engineering + ops | Vendor fees + integration |
What Others Say
ODIN was one of the best decisions we made regarding voice as it integrates with Unreal Engine’s built-in spatialization & occlusion systems, compared to competitors, this provided a much more immersive experience for our player-base. Their team was extremely helpful and quick in sorting out any issues we had during our setup process.
We have been the first to go live with ODIN onboard and what can we say? It was worth the risk, the ODIN integration was smooth and the ODIN dev team always supported us in the best manner. We are happy for the mutually beneficial and friend-like partnerships we share with 4Players.
ODIN is by far the best professional approach for a multiplayer cross platform voice chat system for your video game in-between Steam Decks, macOS and Windows.
I’ve been using ODIN since the beta release with a multiplayer VR game and it is working flawlessly! It’s very easy to set up and integrate into the project. You can do all sorts of cool things, it’s basically just an actor sound component that you can use and apply effects to like any other sound in Unreal. This is a 3rd-party service, it will work across your game servers in case you want that.
I have been working with ODIN both in Unreal and Unity for quite some time now and massively appreciate the easy integration and the flexibility it provides. I can adapt ODIN to any use case I can find, it’s massively scalable and it supports all the fancy features like 3D audio, audio occlusion and voice filters. From now on my first choice for any application that requires Voice Chat.
Supported Platforms
Different platforms, same code, equal performance. We support all major platforms, including iOS, Android, Windows, Mac, Linux, and more.
Experience Yourself
Download our samples and experience spatial 3D audio with friends, family and colleagues
Spatial Realism with ODIN
Experience the revolution in game communication with ODIN’s Voice Chat. Perfect for Unity, Unreal, and other 3D engines, our technology brings voice to life. Hear voices change with distance, direction, and in-game barriers, creating an unmatched realistic audio experience. Watch our video to see how ODIN transforms real-time voice chat, making it an integral part of your game’s world.
FAQ
A few common questions from game teams.
Build with ODIN
Everything you need for in-game voice and servers - without the vendor sprawl.














