Developer Documentation
ODIN for Defense

Virtual Training in Real Time

Secure voice chat solution for natural communication in VR. On-premise, in private cloud or fully air-gapped for secure interactions.

ODIN Platform

Trusted by Military and Police

From solution provider for virtual trainings to security and military forces – ODIN delivers secure and reliable communication solutions.

Realistic Training Leads to Faster Reaction

Hologate implemented ODIN Voice within their VR training simulation for security and defence forces. Realistic voice chat enhances the immersion and the realism of the training scenarios. The more immersive the experience, the better the training results and faster the reaction in the real world.
  • ODIN Voice
Visit Hologate
Hologate

Tailored Solutions for Your Mission

NEXT-GENERATION TRAINING ENVIRONMENTS

Realistic Training Without the Real-World Cost

Defense training demands realism, efficiency and compliance. ODIN provides the voice and hosting infrastructure to build dynamic, secure training environments — for tactical drills, medical simulation, leadership exercises or full-scale exercises across distributed teams.

  • Low-latency interaction: <50ms worldwide for natural-feeling drills
  • Integration-ready: Works with Unity, Unreal and custom engines via SDK and API
  • Hosted where you need it: Online via secure ODIN Fleet, on-premise in your own server infrastructure or fully offline as an air-gapped solution
  • Mission-grade voice: Spatial audio, radio channels, occlusion — tactical realism out of the box
PRIVACY IS MANDATORY

Classified Briefings That Stay Classified

ODIN Rooms provide isolated, private spaces, so your discussions stay confidential. No external access, no third-party risks, no shared infrastructure with consumer products.

  • Private, isolated spaces: Dedicated tenancy, no co-mingling of data with other organisations
  • Persistent or ephemeral: Choose your deployment model — always-on briefing rooms or self-destructing one-time sessions
  • Browser-native: Join from any browser, no software install required for participants
  • Integrates with your stack: Works with your existing identity providers, ticketing systems and documentation pipelines

Built for Defense

One Platform. No Vendor Chaos

Voice, hosting, conferencing and intelligence from one provider — one contract, one support channel, one compliance posture across the whole stack.

  • ODIN Voice: secure real-time communication
  • ODIN Fleet: sovereign hosting with global reach
  • ODIN Rooms: isolated conferencing for classified discussions
  • ODIN Cortex: transcription and audit-grade intelligence

Deploy Where Your Teams Are

Run ODIN in our European cloud, in your own private cloud, on-premise inside your data centre, or fully air-gapped behind a single sealed boundary. Same SDK, same APIs, same operational model — wherever the mission demands.

  • Public ODIN Cloud: 20+ regions, EU-hosted by default
  • Private cloud: AWS GovCloud, Azure Government, or your own VPC
  • On-premise: installed on your hardware, in your data centre
  • Air-gapped: fully offline deployment for the most sensitive missions
Global Latency
<50ms
Worldwide. Measured, not marketed. QUIC / HTTP-3 under the hood.
Edge Locations
20+
Europe, North America, APAC, LATAM — same enterprise hardware everywhere.
Voice Uptime
99.98%
Highly available core — engineered for mission-critical workloads.
Engineered by <span class='gradient-lime'>Real-Time Veterans</span>

Engineered by Real-Time Veterans

Built by the engineers behind TeamSpeak. 25+ years of running real-time voice infrastructure trusted by professional, enterprise and public-sector users worldwide.

Integrate with Your Existing Tools

First-class plugins for Unity and Unreal Engine. Web, mobile and desktop SDKs. REST APIs and webhooks for tying ODIN into custom command-and-control systems and legacy stacks.

  • Unity Asset Store + Unreal Fab packages
  • Web, iOS, Android, C++ core SDKs
  • REST APIs and signed webhooks
  • OIDC / SAML for identity federation

Sovereignty by Design

Defense workloads need predictable data residency, update cadences and failure modes. ODIN ships with explicit controls for all three — encryption keys you own, deployments you operate and audit logs you keep.

  • End-to-end encryption with customer-held keys (BYOK)
  • Full audit trails for every session, message and sanction
  • Custom DPAs, retention policies and access controls
  • No telemetry leaving the deployment without explicit opt-in

Frequently Asked Questions

Yes. ODIN is architected to meet FIPS 140-2, ISO 27001, NATO RESTRICTED and GDPR requirements. All data is encrypted in transit and at rest, with customer-held keys available for the most sensitive deployments. Custom DPAs and data-sovereignty agreements are part of every enterprise engagement.

Yes. ODIN exposes REST APIs, signed webhooks and SDKs for Unity, Unreal Engine, Web, iOS, Android and C/C++. Identity federation works with OIDC and SAML.

<50ms worldwide thanks to 20+ edge locations and dedicated routing on QUIC / HTTP-3. Latency is measured end-to-end, not just to the gateway, and is published in our public status reports.

Yes. ODIN can be deployed in our public cloud, in AWS GovCloud / Azure Government, in your private cloud or VPC, on-premise inside your data centre or fully air-gapped behind a single sealed boundary. Same SDK, same APIs, same operational models.

Audio streams are end-to-end encrypted and never persisted unless you explicitly enable session recording. When recording is enabled, retention policies, access controls, and audit logs are configurable per-project — and the entire pipeline can run inside an air-gapped deployment with no external dependencies.

Marco Hirt leads our defense and public-sector engagements. Reach out directly for compliance discussions, deployment planning or pilot scoping.
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