Virtual Training in Real Time
Secure voice chat solution for natural communication in VR. On-premise, in private cloud or fully air-gapped for secure interactions.

Tailored Solutions for Your Mission
Realistic Training Without the Real-World Cost
Defense training demands realism, efficiency and compliance. ODIN provides the voice and hosting infrastructure to build dynamic, secure training environments — for tactical drills, medical simulation, leadership exercises or full-scale exercises across distributed teams.
- Low-latency interaction: <50ms worldwide for natural-feeling drills
- Integration-ready: Works with Unity, Unreal and custom engines via SDK and API
- Hosted where you need it: Online via secure ODIN Fleet, on-premise in your own server infrastructure or fully offline as an air-gapped solution
- Mission-grade voice: Spatial audio, radio channels, occlusion — tactical realism out of the box
Classified Briefings That Stay Classified
ODIN Rooms provide isolated, private spaces, so your discussions stay confidential. No external access, no third-party risks, no shared infrastructure with consumer products.
- Private, isolated spaces: Dedicated tenancy, no co-mingling of data with other organisations
- Persistent or ephemeral: Choose your deployment model — always-on briefing rooms or self-destructing one-time sessions
- Browser-native: Join from any browser, no software install required for participants
- Integrates with your stack: Works with your existing identity providers, ticketing systems and documentation pipelines
Built for Defense
One Platform. No Vendor Chaos
Voice, hosting, conferencing and intelligence from one provider — one contract, one support channel, one compliance posture across the whole stack.
- ODIN Voice: secure real-time communication
- ODIN Fleet: sovereign hosting with global reach
- ODIN Rooms: isolated conferencing for classified discussions
- ODIN Cortex: transcription and audit-grade intelligence
Deploy Where Your Teams Are
Run ODIN in our European cloud, in your own private cloud, on-premise inside your data centre, or fully air-gapped behind a single sealed boundary. Same SDK, same APIs, same operational model — wherever the mission demands.
- Public ODIN Cloud: 20+ regions, EU-hosted by default
- Private cloud: AWS GovCloud, Azure Government, or your own VPC
- On-premise: installed on your hardware, in your data centre
- Air-gapped: fully offline deployment for the most sensitive missions
Engineered by Real-Time Veterans
Built by the engineers behind TeamSpeak. 25+ years of running real-time voice infrastructure trusted by professional, enterprise and public-sector users worldwide.
Integrate with Your Existing Tools
First-class plugins for Unity and Unreal Engine. Web, mobile and desktop SDKs. REST APIs and webhooks for tying ODIN into custom command-and-control systems and legacy stacks.
- Unity Asset Store + Unreal Fab packages
- Web, iOS, Android, C++ core SDKs
- REST APIs and signed webhooks
- OIDC / SAML for identity federation
Sovereignty by Design
Defense workloads need predictable data residency, update cadences and failure modes. ODIN ships with explicit controls for all three — encryption keys you own, deployments you operate and audit logs you keep.
- End-to-end encryption with customer-held keys (BYOK)
- Full audit trails for every session, message and sanction
- Custom DPAs, retention policies and access controls
- No telemetry leaving the deployment without explicit opt-in
