From €9.90 to Global Scale
Game servers and voice chat on enterprise infrastructure.
No DevOps. No hidden fees. Cancel anytime.
Choose Your Starting Point
Same infrastructure. Same features. Scale when you’re ready.
Starter Mini
- 3 Game Servers (M-4)2 vCPU, 4GB RAM each. Flexibly exchangeable.
- 100 Voice PCUsHigh-end in-game voice chat included.
- Traffic & IPs IncludedNo egress fees. No hidden costs.
- Full API & SDK AccessSame tools as enterprise customers.
Indie Starter
Most Popular- 10 Game Servers (M-4)2 vCPU, 4GB RAM each. Flexibly exchangeable.
- 500 Voice PCUsHigh-end voice with proximity & occlusion.
- Traffic & IPs IncludedNo egress fees. No hidden costs.
- 48h Viral Grace PeriodTraffic spikes? First 48h are on us.
Pay as you go
- Unlimited ServersScale dynamically based on demand.
- Unlimited Voice PCUsUsage-based pricing with volume discounts.
- Priority SupportDirect access to our engineering team.
- No Vendor Lock-inSelf-host anytime with our SDKs.
Bare Metal Fleet
Voice Chat by Veterans
Enterprise Hardware
Why a €9.90 tier?
Everything You Need to Ship Multiplayer
Voice chat, game servers, and global infrastructure — all in one SDK.
Crystal-Clear 3D Voice
Built by former TeamSpeak architects. Spatial audio, proximity chat, and noise cancellation — all running on dedicated voice servers worldwide.
- 3D positional audio out of the box
- Proximity & occlusion effects
- Push-to-talk or voice activation
- < 50ms global latency
18 Data Centers
Deploy close to your players. Europe, USA, Asia — same hardware everywhere.
Real Cost Savings
Host 1,000 players for ~€350/month including all traffic. No hidden fees for IPs, egress, or storage.
Game Servers
Upload Docker images, deploy globally. We handle scaling, monitoring, and DDoS.
One SDK
Unity, Unreal, C++, or Web. Same API everywhere. Full documentation and samples included.
OdinHandler.Instance
.JoinRoom("lobby")
.SetPosition(player.pos);Same Infrastructure. All Tiers.
AMD EPYC bare metal. Enterprise DDoS protection. No throttling on “starter” plans. When you grow, you just upgrade — no migration needed.
- AMD EPYC & Ryzen clusters
- 256-512 GB RAM per node
- Enterprise DDoS mitigation
- 100% GDPR compliant
Massively Scalable
Hundreds of players in the same voice room with automatic partitioning.
Host Yourself or Get Hosted
Run on our optimized 4Players Cloud or self-host on any cloud — AWS, Azure, GCP — or your own hardware.
- Single binary deployment
- Kubernetes & Docker ready
- No vendor lock-in
Rapid Scaling
Scale game servers up or down in seconds. Manual via dashboard or fully automatic via API and matchmaking scripts.
Persistent Storage
Define folders for persistent storage — we handle backups and replication automatically.
What Others Say
We replaced our custom voice solution with ODIN and cut integration time from months to days. The spatial audio just works – our players love that they can hear teammates based on where they actually are in the game world.
ODIN Voice helped us achieve consistent performance under heavy loads while delivering realistic proximity chat and radio communication. It raised the bar for immersive audio in Gray Zone Warfare.
ODIN was one of the best decisions we made regarding voice as it integrates with Unreal Engine’s built-in spatialization & occlusion systems. Their team was extremely helpful in sorting out any issues during setup.
We were the first to go live with ODIN and it was worth the risk. The integration was smooth and the dev team always supported us in the best manner.
Easy to Use, Easy to Scale
ODIN is the easiest way to add voice chat to your game or app. With our SDKs, you can integrate voice chat in minutes, not weeks. Whether you’re building a game, a virtual reality experience, or an enterprise application, ODIN has you covered.
The ODIN Fleet Console is your central hub for managing your ODIN projects. From here, you can configure server settings, deploy new instances, and monitor performance - all in real-time.
The ODIN Fleet CLI is a powerful command-line tool that allows you to manage your ODIN projects from the terminal. With the CLI, you can create and manage deployments, monitor server performance, and automate tasks.
The ODIN Fleet REST API provides programmatic access to all features of the ODIN Fleet Console. You can use the API to automate tasks, integrate with other systems, and build custom applications.
Real-Time Voice and Server Solutions in One SDK

- 3D spatial audio with positional support
- Push-to-talk & automatic speech detection
- Noise cancelling & echo suppression
- Token-based permission & group management
- Voice zones & dynamic volume control
- Unity & Unreal SDKs, C++, WebRTC compatible
- Global voice servers (Europe, USA, Asia)

- 3–10 Servers (M-4) depending on plan
- REST API for server creation & scaling
- Deployment via CLI, Web UI & GitOps
- Global distribution: EU, US, ASIA
- Container-based runtime environment (Docker)
- Matchmaking-ready: start/stop on demand
- Automatic health monitoring & recovery
- API-based access to logs, status & resources
Why Teams Choose ODIN
Without ODIN
- Custom server scripts
- Voice as a separate system
- AWS bills you don't understand
- Re-architecting for launch
- Fear of traffic spikes
With ODIN
- One SDK for voice & servers
- Flat entry price from €9.90
- Scale without rewrites
- 48h viral protection
- Same setup from prototype to launch
Start Today — Risk Free
To keep the Starter Plans fair, you need to meet just three criteria:
Annual turnover < €250 k
Max. 10 permanent employees
No re-selling or re-branding
Use ODIN as the backbone for your multiplayer — servers and voice ready on day one. 14-day money-back guarantee included.
Frequently Asked Questions
Quick answers to the questions that matter most.
Getting Started
Package Details
Starter Mini includes:
- 3 Game Servers (M-4 Instances: 2 vCPU, 4 GB RAM each)
- 100 Voice PCUs (Peak Concurrent Users)
- Full access to ODIN Voice features (3D spatial audio, proximity chat)
- Traffic & IPs included
- Enterprise DDoS protection
- 14-day money-back guarantee
Indie Starter includes everything in Mini, plus:
- 10 Game Servers (M-4 Instances)
- 500 Voice PCUs
- 48h Viral Grace Period — if your traffic explodes, we auto-scale and the first 48 hours of any spike are on us
- 30-day money-back guarantee
The Starter Plans are for indie studios and small startups:
- Maximum 10 permanent employees
- Maximum €250,000 annual revenue
- No reselling or re-branding of services
If you exceed these criteria, we’ll work with you on a fair Pay-as-you-go arrangement.
You can seamlessly upgrade at any time:
- Mini → Indie: Instant upgrade, no downtime
- Indie → Pay-as-you-go: Flexible scaling with volume discounts
Our prices are generally around 50% cheaper than hyperscalers, and you save on DevOps costs since we handle management and scaling.
Hardware & Performance
All tiers use the same high-performance Bare Metal Enterprise hardware:
- AMD EPYC systems with 256–512 GB RAM
- AMD Ryzen clusters with 128–256 GB RAM
- Dual Xeon servers with 256–512 GB RAM
No throttling, no “economy” hardware on lower tiers.
ODIN Voice Features
CCU (Concurrent Users): The number of players online right now. PCU (Peak Concurrent Users): The highest number of simultaneous players in a month.
Starter Mini includes 100 PCU, Indie Starter includes 500 PCU. In many games, about 5% of players use voice chat simultaneously, so 100 PCU supports around 2,000 CCU in your game.
Setup & Support
Getting started is simple:
- Create an account and set up your first project
- Upload your game server files as Docker containers
- Define the resources (CPU/RAM)
- Start your servers with a click in seconds
- Integrate ODIN Voice into your Unreal, Unity, or web project
Want to learn more?















