From €9.90 to Global Scale

Game servers and voice chat on enterprise infrastructure.
No DevOps. No hidden fees. Cancel anytime.

Made with ❤️ by 4Players in Germany 🇩🇪

Trusted by studios, startups, and XR teams worldwide.

Team 17
ESL FACEIT Group
Funcom
Combat Waffle
Giants Software
Madfinger Games

Choose Your Starting Point

Same infrastructure. Same features. Scale when you’re ready.

Starter Mini

€9.90
/ month

  • 3 Game Servers (M-4)
    2 vCPU, 4GB RAM each. Flexibly exchangeable.
  • 100 Voice PCUs
    High-end in-game voice chat included.
  • Traffic & IPs Included
    No egress fees. No hidden costs.
  • Full API & SDK Access
    Same tools as enterprise customers.
14-day money-back guarantee

Pay as you go

Scale
unlimited

  • Unlimited Servers
    Scale dynamically based on demand.
  • Unlimited Voice PCUs
    Usage-based pricing with volume discounts.
  • Priority Support
    Direct access to our engineering team.
  • No Vendor Lock-in
    Self-host anytime with our SDKs.
Custom contracts available

Bare Metal Fleet

We operate 18 data center locations in Europe, USA, and Asia. Servers are fully managed — deploy instantly via Dashboard, CLI, or API. 100% GDPR compliant.

Voice Chat by Veterans

Built by former TeamSpeak Lead Architects. Crystal-clear spatial audio for Unreal, Unity, or Web. Proximity chat, 3D positioning, and DSP effects included.

Enterprise Hardware

AMD EPYC and Ryzen clusters with up to 512GB RAM per node. Same hardware on all tiers — no throttling, no “economy” instances.
Why a €9.90 tier?
We know most projects don’t need “enterprise scale” on day one. Starter Mini gives you real production infrastructure — not a sandbox — at a price that works for early development, prototypes, and small live games. When you grow, you don’t migrate. You just upgrade.
All plans include: Enterprise DDoS protection • 18 global regions • No per-minute fees • Cancel anytime

Everything You Need to Ship Multiplayer

Voice chat, game servers, and global infrastructure — all in one SDK.

Voice

Crystal-Clear 3D Voice

Built by former TeamSpeak architects. Spatial audio, proximity chat, and noise cancellation — all running on dedicated voice servers worldwide.

  • 3D positional audio out of the box
  • Proximity & occlusion effects
  • Push-to-talk or voice activation
  • < 50ms global latency
Global Latency
<50ms
to nearest region

18 Data Centers

Deploy close to your players. Europe, USA, Asia — same hardware everywhere.

85%
savings vs hyperscalers

Real Cost Savings

Host 1,000 players for ~€350/month including all traffic. No hidden fees for IPs, egress, or storage.

Fleet

Game Servers

Upload Docker images, deploy globally. We handle scaling, monitoring, and DDoS.

CPU
2 vCPU
RAM
4 GB
SSD
20 GB

One SDK

Unity, Unreal, C++, or Web. Same API everywhere. Full documentation and samples included.

voice.cs
OdinHandler.Instance
  .JoinRoom("lobby")
  .SetPosition(player.pos);
Enterprise

Same Infrastructure. All Tiers.

AMD EPYC bare metal. Enterprise DDoS protection. No throttling on “starter” plans. When you grow, you just upgrade — no migration needed.

  • AMD EPYC & Ryzen clusters
  • 256-512 GB RAM per node
  • Enterprise DDoS mitigation
  • 100% GDPR compliant
100s
of concurrent users

Massively Scalable

Hundreds of players in the same voice room with automatic partitioning.

Self-Host

Host Yourself or Get Hosted

Run on our optimized 4Players Cloud or self-host on any cloud — AWS, Azure, GCP — or your own hardware.

  • Single binary deployment
  • Kubernetes & Docker ready
  • No vendor lock-in

Rapid Scaling

Scale game servers up or down in seconds. Manual via dashboard or fully automatic via API and matchmaking scripts.

Persistent Storage

Define folders for persistent storage — we handle backups and replication automatically.

What Others Say

Easy to Use, Easy to Scale

ODIN is the easiest way to add voice chat to your game or app. With our SDKs, you can integrate voice chat in minutes, not weeks. Whether you’re building a game, a virtual reality experience, or an enterprise application, ODIN has you covered.

The ODIN Fleet Console is your central hub for managing your ODIN projects. From here, you can configure server settings, deploy new instances, and monitor performance - all in real-time.

 

The ODIN Fleet CLI is a powerful command-line tool that allows you to manage your ODIN projects from the terminal. With the CLI, you can create and manage deployments, monitor server performance, and automate tasks.

The ODIN Fleet REST API provides programmatic access to all features of the ODIN Fleet Console. You can use the API to automate tasks, integrate with other systems, and build custom applications.

Real-Time Voice and Server Solutions in One SDK

ODIN Voice Chat
ODIN Voice Chat
  • 3D spatial audio with positional support
  • Push-to-talk & automatic speech detection
  • Noise cancelling & echo suppression
  • Token-based permission & group management
  • Voice zones & dynamic volume control
  • Unity & Unreal SDKs, C++, WebRTC compatible
  • Global voice servers (Europe, USA, Asia)
ODIN Fleet
ODIN Fleet
  • 3–10 Servers (M-4) depending on plan
  • REST API for server creation & scaling
  • Deployment via CLI, Web UI & GitOps
  • Global distribution: EU, US, ASIA
  • Container-based runtime environment (Docker)
  • Matchmaking-ready: start/stop on demand
  • Automatic health monitoring & recovery
  • API-based access to logs, status & resources

Why Teams Choose ODIN

Without ODIN

  • Custom server scripts
  • Voice as a separate system
  • AWS bills you don't understand
  • Re-architecting for launch
  • Fear of traffic spikes

With ODIN

  • One SDK for voice & servers
  • Flat entry price from €9.90
  • Scale without rewrites
  • 48h viral protection
  • Same setup from prototype to launch

Start Today — Risk Free

To keep the Starter Plans fair, you need to meet just three criteria:

Annual turnover < €250 k
Max. 10 permanent employees
No re-selling or re-branding

Use ODIN as the backbone for your multiplayer — servers and voice ready on day one. 14-day money-back guarantee included.

Frequently Asked Questions

Quick answers to the questions that matter most.

Getting Started

No. Starter Mini is production-ready. It uses the same enterprise infrastructure as our larger plans. Perfect for soft launches, early access, or games with smaller player counts.

Yes. Upgrades are instant. Your servers keep running, your voice rooms stay connected. Just click upgrade in the dashboard.

No. Monthly billing, cancel anytime. We include a 14-day money-back guarantee on all plans.

No. We use flat rates with no hidden costs. Traffic, IPs, and storage are included. The Indie Starter even includes a 48h grace period for traffic spikes. Pay-as-you-go pricing is transparent and published on our pricing page.

ODIN combines voice + servers in one package. With AWS + Vivox you’d pay €600+/month for comparable capacity. We’re starting at €9.90 flat, no per-minute fees, no egress charges.

Package Details

Starter Mini includes:

  • 3 Game Servers (M-4 Instances: 2 vCPU, 4 GB RAM each)
  • 100 Voice PCUs (Peak Concurrent Users)
  • Full access to ODIN Voice features (3D spatial audio, proximity chat)
  • Traffic & IPs included
  • Enterprise DDoS protection
  • 14-day money-back guarantee

Indie Starter includes everything in Mini, plus:

  • 10 Game Servers (M-4 Instances)
  • 500 Voice PCUs
  • 48h Viral Grace Period — if your traffic explodes, we auto-scale and the first 48 hours of any spike are on us
  • 30-day money-back guarantee

The Starter Plans are for indie studios and small startups:

  • Maximum 10 permanent employees
  • Maximum €250,000 annual revenue
  • No reselling or re-branding of services

If you exceed these criteria, we’ll work with you on a fair Pay-as-you-go arrangement.

You can seamlessly upgrade at any time:

  • Mini → Indie: Instant upgrade, no downtime
  • Indie → Pay-as-you-go: Flexible scaling with volume discounts

Our prices are generally around 50% cheaper than hyperscalers, and you save on DevOps costs since we handle management and scaling.

Hardware & Performance

All tiers use the same high-performance Bare Metal Enterprise hardware:

  • AMD EPYC systems with 256–512 GB RAM
  • AMD Ryzen clusters with 128–256 GB RAM
  • Dual Xeon servers with 256–512 GB RAM

No throttling, no “economy” hardware on lower tiers.

Our server infrastructure spans 18 locations worldwide across Europe, USA, and Asia. All tiers have access to all regions.

ODIN Voice Features

ODIN Voice is professional in-game voice chat that you integrate directly into your game. It includes 3D spatial audio with proximity chat (directionality) and occlusion (muffling through walls).

CCU (Concurrent Users): The number of players online right now. PCU (Peak Concurrent Users): The highest number of simultaneous players in a month.

Starter Mini includes 100 PCU, Indie Starter includes 500 PCU. In many games, about 5% of players use voice chat simultaneously, so 100 PCU supports around 2,000 CCU in your game.

Proximity: Simulates natural hearing based on distance and direction — players hear nearby teammates louder. Occlusion: Simulates obstacles like walls — sound is muffled when there’s something between players.

Setup & Support

Getting started is simple:

  1. Create an account and set up your first project
  2. Upload your game server files as Docker containers
  3. Define the resources (CPU/RAM)
  4. Start your servers with a click in seconds
  5. Integrate ODIN Voice into your Unreal, Unity, or web project

You can reach us at any time in our Discord channel. Our team and community are active there to support you with integration and setup.

We are pioneers with 25 years of experience. With our brand 4Netplayers, we are one of Europe’s largest game server providers and the world’s largest TeamSpeak host. We have worked with industry giants like EA, Activision, ESL FACEIT Group, and many more.

Want to learn more?

Marco Hirt
Marco Hirt
Head of Sales & Business Development
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