ODIN Fleet
Your Gateway To Deploy And Manage Game Servers
Experience unparalleled server performance and ease of deployment with ODIN Fleet. Optimized for real-time, stateful game server hosting essential for world-building games and versatile enough for short-term, stateless server tasks typical in match-based games.

We Do the Heavy Lifting, So You Can Focus on Your Game
ODIN Fleet isn’t just a self-service platform—it’s a partner in your success. Whether you’re just starting or scaling, we offer hands-on support to get your game servers running quickly and efficiently.

Step 1: Understanding Your Needs
Short workshops to discuss your project requirements and goals.
Step 2: Binaries to Docker
Bring your binaries; we’ll handle the rest. From Steamworks integration to Dockerfile creation, we ensure your CI/CD pipeline is ready for action.
Step 3: Full Setup
Comprehensive setup of your ODIN Fleet account, server configurations, CI/CD scripts, and automated updates.
Step 4: Seamless Handover
Gain control of your account with full transparency or opt for a service contract to let us manage it for you.
Gameserver Cost Comparison for 1000 Concurrent Players
You’re planning a multiplayer game with around 1,000 concurrent players? We’ve calculated the cost of running 25 dedicated game servers, each with 40 slots at 50% utilization - comparing the largest cloud providers to ODIN Fleet. All prices are based on locations in Frankfurt with comparable hardware (e.g., t3.medium at AWS) and include an assumed data traffic of 10 KB/s per connection. This gives you a realistic idea of what hosting really costs - without the marketing filter.

The numbers speak for themselves: While ODIN Fleet offers lower compute costs and includes all outbound traffic, the major hyperscalers often see network fees skyrocket - frequently higher than the actual server costs. For the same performance, you’ll pay over 4 times as much with AWS, and with Google even more - up to six times. Azure comes in with a whopping 478% additional cost. Especially with many concurrent players and constant data exchange, these differences add up quickly. With ODIN Fleet, you get a clear, predictable pricing structure - no surprises when the bill arrives.
Start now with ODIN Fleet Multiplayer hosting without the cloud overhead
Hosting 1,000 players for just 350 USD/month - including all traffic. That’s up to 85% savings compared to AWS, Google Cloud or Azure.
Key Features of ODIN Fleet
Explore the powerful features of ODIN Fleet designed to optimize your game server deployment and management.
No More Dev-Ops Needed
Don’t Babysit The Cloud + Simple Cost Management

Flexible Server Platform
We support linux and windows games alike and don’t charge extra for Windows
… and much more

Unbeatable Price-Performance Ratio
We don’t charge the hidden service fees like IPs, traffic or storage.

Rapid Scaling
Scale your game servers up and down in seconds manually or fully automatic via API and scripts.

User Friendly & Easy To Handle Interface
Use our Dashboard, CLI or API to manage your game servers.
Provide Server Image/Binaries
Easily provide server images or binaries for various use-cases.
Create Server Configuration
Define custom server configurations for development, production, or specific game types.
Deploy Server Configurations
Deploy server configurations at various locations and manage instances manually or via script.
Simple Cost Control
Leverage our simple to use cost control tools to optimize server usage and costs
Built-In Persistent Storage
Simply define folders for persistent storage and we’ll take care of the rest.
Logs and Stats
Utilize our intuitive dashboard to see server logs and detailed stats about resource consumption and traffic usage.
Configuration and Deployment
Follow these three simple steps to configure and deploy your game servers with ODIN Fleet.

Step 1: Provide Server Image/Binaries
Provide server binaries and create configurations for various use-cases such as development and production or specific game types.

Step 2: Create Server Configuration
Define deployment settings and deploy server configurations at various locations, either manually in the dashboard or via script.

Step 3: Deploy Server Configurations
Start any number of servers worldwide with our easy-to-use dashboard or API. Leverage our ODIN Fleet API/SDK to dynamically adjust the number of servers per location.
ODIN’s Competitive Edge
Discover how ODIN Fleet stands out among the top competitors in the industry.
ODIN Fleet | AWS, G-Cloud, Azure | Edgegap | Photon | Unity Game Services | Epic Online Services | |
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Hosting & Pricing | ||||||
Supported Platforms
Different platforms, same code, equal performance. We support all major platforms, including iOS, Android, Windows, Mac, Linux, and more.