The ODIN Blog.
Release notes, technical deep-dives and developer guides for ODIN Voice, ODIN Fleet and the Cortex intelligence layer — straight from the team building them.
Latest from the ODIN platform.
Engineering notes and product updates across voice, infrastructure and intelligence.

Unveiling New Enhancements: ODIN Unreal SDK Update from 1.5.6 to 1.6.0
Explore the latest updates in ODIN Unreal SDK 1.6.0, featuring advanced media stream control, enhanced audio processing, and full compatibility with Unreal Engine 5.3

Introducing Unreal SDK 1.5.6: Expanding iOS Support and Enhanced Stability
We’re proud to announce the latest update to our Unreal SDK, including iOS support, new features, and improved system stability.

Announcing Unity SDK 1.5.5: Enhanced Audio Performance and Android Support
Introducing the latest update to our Unity SDK, featuring new features, improved audio handling, and Android ARMv7a support.

Revolutionizing Multiplayer Gaming with ODIN: AI-Driven NPCs for Immersive Experiences
Explore the potential of AI-driven bots in multiplayer games and find out how you can get started with ODIN for free.

Introducing the ODIN Node.js SDK: Unlock Server-Side Capabilities for Voice Communication
Discover our new Node.js SDK, enabling advanced server-side functionality like voice recording, transcription, and building bots for immersive in-game experiences

Introducing ODIN Voice SDK 1.5.0: Enhancing 3D Spatial Voice Communication for Unreal Engine Games
Discover our latest update with new features, Unreal Engine 5.2 support, and bugfixes to elevate your in-game voice communication experience

Introducing Web SDK 0.15.1
Discover the latest update to our Web SDK, enabling seamless voice communication between web and native platforms with our latest native SDKs

Announcing Partnership with Combat Waffle Studios
ODIN supports voice chat in Ghosts of Tabor with 3D spatial audio, proximity chat, environmental effects and audio occlusion.
Announcing Partnership with SpecPixel Entertainment
4Players partners up with game developer SpecPixel Entertainment to support their game New Citizen.

Why should game developers offer dedicated game servers to their players?
Dedicated servers are an easy way for game developers to provide a safe and controllable way for players to enjoy their favourite games. The use of dedicated game servers can lead to a more stable, high-quality gameplay experience for players. And happier players mean better retention, more spending, and longer gameplay sessions.

ODIN: What the new SDK can do for you
ODIN is a very powerful tool for implementing real-time voice chat into apps, games and websites. Take a quick glance into features and pricing.

Visualizing occlusion in real-time in Unity
We wanted to visualize our 3D audio occlusion system for real-time voice in a video. Here is what we came up with and how we implemented it in Unity.