ODIN Blog Archive.
Every ODIN platform release, developer guide and engineering write-up — newest first.
All posts.
49 articles and counting.

A Perfect Match: ODIN Fleet Meets Your Matchmaking System
How to combine ODIN Fleet with systems like AWS GameLift (Anywhere + FlexMatch) or Nakama Server Matchmaking – and build a scalable, flexible multiplayer backend without infrastructure lock-in.

Introducing ODIN Voice 2.0
ODIN Voice 2.0 is here. A redesigned core SDK with flexible channel routing, positional audio and a cleaner API - built for modern multiplayer voice.

How to deploy your Unreal Engine game server to ODIN Fleet
Find out how to set up your Unreal Engine game server build, upload it to a Docker Image Registry and configure it to deploy to our server hosting platform ODIN Fleet. Now you are ready to spawn new server instances all over the world - with just a few clicks!

ODIN Voice from UE4.26 up to UE5.6
Discover all the latest ODIN Voice Chat SDK updates — improved audio quality, UE5.6 support, loopback playback, better device handling, and advanced echo cancellation. Stay up to date with performance upgrades, new features, and developer-focused enhancements across recent versions.

FMOD and ODIN: using voice chat in a state-of-the-art audio engine
ODIN Voice works with best of its class sound tools like FMOD. We offer a helper plugin and extensive guides to find the best solution for your Unreal or Unity project.

The Engine Behind the Action: What is ODIN Fleet?
Find out what’s behind our server hosting platform ODIN Fleet and how it can benefit your development process.

What’s Next for ODIN Voice
Explore our upcoming game-changing features - from pooled connections and fully customizable audio pipelines to end-to-end encryption.

atmoky trueSpatial and ODIN: voice chat with superb spatial audio in your Unity game
Can you improve our proximity voice chat ODIN together with atmoky trueSpatial? Yes, you can! We offer a guide and our optimized Unity tech demo.

Why In-Game Voice Chat Matters: Lessons from Nintendo Switch 2
Nintendo’s GameChat on the Switch 2 introduces seamless voice, screensharing, and video chat capabilities while gaming, setting a precedent for developers to rethink the role of social connectivity in games.

ODIN Voice Chat now on Fab, Epic’s New Unified Content Marketplace
Our ‘Swiss Army Knife’ for voice communication is now available on Fab, Epic’s New Unified Content Marketplace and successor of Unreal Engine Marketplace.

ODIN Voice Chat is back in Unity Asset Store
Our out-of-the-box voice chat solution is now available again in the Unity Asset Store. 4Players is now also a certified partner of Unity, making ODIN Voice Chat a Verified Solution, meeting Unity’s highest quality and compatibility standards.

ODIN brings support for Unreal Engine 5.4
Discover the latest enhancements in ODIN SDK v1.6.5, now fully compatible with Unreal Engine 5.4. This update offers critical fixes and new features designed to optimize real-time voice communication in your games and applications. Learn how the new changes can elevate your project’s performance.

Revolutionizing gaming Communication: ODIN by 4Players supports Gray Zone Warfare with next-gen Voice Chat
Explore how 4Players GmbH and MADFINGER Games are revolutionizing in-game communication with ODIN, enhancing player interactions in the upcoming tactical shooter, Gray Zone Warfare.

Encoding ODIN audio data to FLAC for realtime transcription
Unlock the potential of real-time transcription in voice chat applications with our latest guide on encoding audio data to FLAC.

Unleashing the Power of Seamless Communication: 4Players ODIN SDK v1.8.2 for Unreal Engine
Discover the latest update to the 4Players ODIN SDK for Unreal Engine. Version 1.8.2 brings key improvements in compatibility and functionality.

Unity SDK v1.6.0: Elevating Your Development Experience with Core SDK v1.6.4 and Essential Fixes
Discover the latest enhancements in Unity SDK v1.6.0, featuring Core SDK version 1.6.4 integration and key bug fixes.

Wwise and ODIN: how to integrate a voice chat into your Unreal game using both plugins
Are you wondering if our proximity voice chat ODIN works together with Wwise? Yes, it does! We offer a guide and code examples here.

Introducing Our AI-Powered Chatbot for ODIN SDK Support – Your 24/7 Development Companion
Available 24/7 for Unreal, Unity, and Web SDK queries, this innovative tool offers instant, comprehensive assistance, enhancing your development experience.

ODIN Unreal SDK 1.8.0: New API Features and Critical Improvements
We’re proud to announce a new UE plugin version with important enhancements and new API features that further streamline your development process.

Introducing ODIN Unreal SDK 1.7.0: A Leap Forward in Real-Time Communication
Discover the latest advancements in ODIN Unreal SDK with version 1.7.0, featuring input volume adjustment for capture media and critical improvements.

Introducing Unreal SDK 1.6.1: New features, many bugfixes, some small API changes
We are happy to announce the latest update to our Unreal SDK. It has new features along with many bugfixes and improvements, but also some small API changes.

Unveiling New Enhancements: ODIN Unreal SDK Update from 1.5.6 to 1.6.0
Explore the latest updates in ODIN Unreal SDK 1.6.0, featuring advanced media stream control, enhanced audio processing, and full compatibility with Unreal Engine 5.3

Introducing Unreal SDK 1.5.6: Expanding iOS Support and Enhanced Stability
We’re proud to announce the latest update to our Unreal SDK, including iOS support, new features, and improved system stability.

Announcing Unity SDK 1.5.5: Enhanced Audio Performance and Android Support
Introducing the latest update to our Unity SDK, featuring new features, improved audio handling, and Android ARMv7a support.

Revolutionizing Multiplayer Gaming with ODIN: AI-Driven NPCs for Immersive Experiences
Explore the potential of AI-driven bots in multiplayer games and find out how you can get started with ODIN for free.

Introducing the ODIN Node.js SDK: Unlock Server-Side Capabilities for Voice Communication
Discover our new Node.js SDK, enabling advanced server-side functionality like voice recording, transcription, and building bots for immersive in-game experiences

Introducing ODIN Voice SDK 1.5.0: Enhancing 3D Spatial Voice Communication for Unreal Engine Games
Discover our latest update with new features, Unreal Engine 5.2 support, and bugfixes to elevate your in-game voice communication experience

Introducing Web SDK 0.15.1
Discover the latest update to our Web SDK, enabling seamless voice communication between web and native platforms with our latest native SDKs

Announcing Partnership with Combat Waffle Studios
ODIN supports voice chat in Ghosts of Tabor with 3D spatial audio, proximity chat, environmental effects and audio occlusion.
Announcing Partnership with SpecPixel Entertainment
4Players partners up with game developer SpecPixel Entertainment to support their game New Citizen.

Why should game developers offer dedicated game servers to their players?
Dedicated servers are an easy way for game developers to provide a safe and controllable way for players to enjoy their favourite games. The use of dedicated game servers can lead to a more stable, high-quality gameplay experience for players. And happier players mean better retention, more spending, and longer gameplay sessions.

ODIN: What the new SDK can do for you
ODIN is a very powerful tool for implementing real-time voice chat into apps, games and websites. Take a quick glance into features and pricing.

Visualizing occlusion in real-time in Unity
We wanted to visualize our 3D audio occlusion system for real-time voice in a video. Here is what we came up with and how we implemented it in Unity.

Creating technology based on players’ motivations: why in-game communication?
Multiplayer gaming is popular and offers a positive gaming experience, but requires a reliable chat system to maintain smooth and enjoyable gameplay.

Introducing ODIN Server for On-Premise Hosting
Run our server software on your own infrastructure for complete control and customization of your deployment environment.

ODIN Version 1.3.0 is Available
4Players is pleased to announce the immediate availability of the latest ODIN SDK - adding support for Windows on ARM.

ODIN Version 1.2.0 is Available
4Players is pleased to announce the immediate availability of the latest ODIN SDK - focussing on stability and performance improvements.

ODIN Version 1.1.1 is Available
4Players is shipping a new release of the ODIN core SDK, addressing feedback, bugs and improvements.

4Players Releases SwiftUI Sample App
Learn more about OdinKit and how to use it in your iOS and macOS applications by studying our SwiftUI sample.

4Players Releases ODIN Swift Package
We now empower iOS and macOS developers to add real-time voice communication to their games and apps with OdinKit.

Announcing ODIN Networking
4Players announces ODIN Networking - a decentralized, client-server networking solution for games and the metaverse

ODIN Unity SDK updated to v1.1
Version 1.1 fixes bugs and improves usability.

Voice-Chat SDK ODIN in Unreal Marketplace
Our large scale client server based Voice SDK is now available in the Unreal Marketplace

ODIN Core SDK updated to v1.0.1
This version fixes some issues we had with the Unreal Engine SDK

ODIN Unreal Engine SDK Is Available
4Players announces the ODIN SDK release for both Unreal Engine 4 and 5.

ODIN Unity SDK Is Available
User interaction is vital to building thriving communities so start adding voice chat into your Unity game now.

ODIN Is With Us!
After five months in open beta, 4Players is pleased to release 1.0 of the ODIN SDK to the wild.

In-game Voice. Redefined. 4Players releases communication software ODIN
German middleware and service provider 4Players announces the Early Access release of its communication software 4Players ODIN
ODIN Blog Archive
Every release note, technical deep-dive and developer guide for the ODIN platform.